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I am an old fart and do not browse "those" sites. I have installed nothing, ran nothing, I know everyone I get emails from and have clicked nothing.
STEAM DOWNLOAD SPEED DROPS TO 0 WINDOWS 10
Nothing has changed on my Windows 10 Pro 64bit computer, except possibly Windows Updates. When connected directly to the cable modem on my desktop however, I consistently get only 40-60mb (mostly 60mb) Technicians from my ISP came out, ran new cabling through the house and out to the pole, then tested it at the pole, at the box on the side of the house and inside at the cable end.
STEAM DOWNLOAD SPEED DROPS TO 0 FULL
I was previously getting the full 200mb and then some. About 3 weeks ago I noticed I was getting between 40-60mb download, when my ISP package says 200mb. I am running Kubuntu 15.04 now, the problem was identical under Kubuntu 14.04 and 14.10.Hello. The DNS troubles some have mentioned don't seem to be the issue - or at least, installing and restarting dnsmasq didn't do anything.Steam works perfectly on the Windows partition of the same machine.The CAPIJobRequestUserStats - Server response failed 2 line is the only one that looks promising, but searching for it hasn't gotten me anywhere. Generating new string page texture 132: 48x256, total string texture memory is 5,75 MB Generating new string page texture 130: 256x256, total string texture memory is 5,70 MB Generating new string page texture 129: 24x256, total string texture memory is 5,44 MB Process 4301: arguments to dbus_connection_unref() were incorrect, assertion "connection->generation = _dbus_current_generation" failed in file. This is normally a bug in some application using the D-Bus library. Process 4301: arguments to dbus_connection_ref() were incorrect, assertion "connection->generation = _dbus_current_generation" failed in file. Generating new string page texture 128: 128x256, total string texture memory is 5,41 MB Installing breakpad exception handler for appid(steam)/version(1437790054) Generating new string page texture 127: 128x256, total string texture memory is 5,28 MB STEAM_RUNTIME has been set by the user to: /home/ernir/.local/share/Steam/ubuntu12_32/steam-runtimeĮxecCommandLine: "/home/ernir/.steam/root/ubuntu12_32/steam steam://open/driverhelperready"ĮxecSteamURL: "steam://open/driverhelperready"ĬAPIJobRequestUserStats - Server response failed 2 The output is rather verbose, but here's an example: Running Steam on ubuntu 15.04 64-bit Nevertheless, it still eventually chokes. This way I can get a few hundred MB of data rather than about five MB. Now, the interesting parts: I can get a less unstable download by placing a severe throttle on the bandwidth. (In theory, I suppose I could get the 1GB download by restarting about 200 times.) The next time I start Steam, the few MB of data I downloaded are still there. Actual data is apparently received for that second, so it is not a case of total blockage.To restart the download, I need to restart Steam. Pausing and unpausing the download has no effect. Once the download is down to 0, it stays at 0.When looking at the actual network traffic, it spikes once, and then dies entirely: The basic problem: When updating a game through Steam, I get an initial spike of network activity, then the download stops.Īs displayed by Steam, the speed tapers off: